EEPatchArray : array[0..511] of Byte = ( 0, 0, 0, 1, 0, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 1, 0, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 2, 6, 1, 6, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 2, 7, 7, 2, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 2, 9, 3, 7, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 3, 1, 1, 1, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 3, 2, 9, 6, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 3, 9, 2, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 4, 1, 5, 3, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 4, 4, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 4, 6, 6, 2, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 4, 9, 3, 9, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 5, 2, 3, 3, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 5, 5, 4, 4, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 5, 8, 7, 3, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 6, 2, 2, 3, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 6, 5, 9, 3, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 6, 9, 8, 5, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 7, 3, 9, 9, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 7, 8, 3, 9, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 8, 3, 0, 6, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 8, 8, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 9, 2, 3, 3, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 9, 8, 7, 8, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 1, 0, 4, 6, 5, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 1, 1, 0, 8, 7, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 1, 1, 7, 4, 7, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 1, 2, 4, 4, 5, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 1, 3, 1, 8, 5, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 1, 3, 9, 6, 9, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 1, 4, 7, 9, 9, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 1, 0, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0 //Wav MP3s Aux1 Aux2 dB - - - );